![]() While I loved what I played of his other game Korsakovia, dear esther was just less interesting to me. I found the writing self indulgent with out being eloquent and I didn't find exploring the environments to be that interesting. I say this as a person who actually did not enjoy Dear Esther that much(it was ok). I think their goal was to create an experience of a story and not have it bogged down by too much overt contrived gameplay. I really have a bad taste in my mouth over what this game could have been. WHY? What is the point of me turning the valve? Does busy work constitute gameplay? Was it for immersion's sake? Were they pacing the game? I honestly have no idea. You turn the valve and it can't be turned again. So then why the fuck are there so many switches in this game? You open a bookcase and inside is a valve. Let me ask you a question: What is the point of putting a switch in a game if you put the player on rails? When the player gets to a switch, they pull it pretty much no matter what. All they know how to make is Dear Esther apparently, so they made it again only with something chasing you every so often and a spooky setting. There is zero tension outside of monster encounters. 80% of the doors and cabinets are locked. The game puts you on rails (which could have been OKAY if the core gameplay was designed more around the setpieces) but then kept things like puzzles and switches in. Nothing that was engaging about Frictional's old games, minus the sound design, remains. The Chinese Room has bungled this IP harder than I thought possible. Amnesia: The Dark Descent is one of my favorite games of all time, so much so that I went back and played the Penumbra series which also stood out as great. I have never felt more betrayed by a purchase. r/CoOpGaming - A community for co-op gaming r/xboxone - Xbox-specific subreddit for general Xbox news and discussion ![]() r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion ![]() r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind Top-level comments must be at least 100 characters in length.Accounts must be at least one month old.External Links must follow these guidelines No topics that belong in other subreddits This subreddit shouldn't be used for advice of any kind. Use sufficient detail and examples from multiple sources.Clearly define the purpose of your post.Engage in good faith with the points the person you're replying to is making.No discrimination or “isms” of any kind (racism, sexism, etc).Discuss GamingĪll discussion must be about gaming 2. Tweaked and upscaled most of the particle materials, and edited the.Every light sources now cast shadows including player’s lantern.Lighting to every TDD map redone or tweaked.Broken debris now doesn’t dissapear and is interactable.3D parallax effect (thanks to Deu Sex & sgi).more objects now use refraction including windows.Redone every single normal, specular and some height maps.Added a wide variety of floors and ceilings.Every single texture upscaled up to 4 times.Have fun! Amnesia The Dark Descent Remaster Mod Key Features You can download the Amnesia The Dark Descent Remaster Mod from here. As such, we believe that it’s the perfect time to replay this classic horror game. Moreover, it adds more reflections, and allows players to see through windows.īelow you can find all of the improvements that this mod brings to the table, as well as its launch trailer.įrictional Games is currently working on a new Amnesia game, Amnesia Rebirth. It also reworks every single normal, specular and some height maps.Īdditionally, this mod adds Parallax Occlusion Mapping, updates the game’s shaders and allows every light source to cast shadows. Furthermore, this mod adds many PBR materials, and a wide variety of floors and ceilings textures. The modder has upscaled all the textures by 4 times, and created some new textures from scratch. Created by Frictional Games and using the HPL Engine 2, Amnesia was among the one of the first horror games that users used to create Twitch/YouTube impressions.Īmnesia The Dark Descent Remaster Mod features 4K textures for all objects and surfaces. This mod aims to significantly improve the graphics of this amazing horror game.Īmnesia: The Dark Descent is the first part in the Amnesia series that came out in 2010. Modder ‘florian’ has released a Remaster Mod for Amnesia The Dark Descent. Amnesia fans, here is something special for you today.
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